Game Description:
Flight is a game designed to provide a relaxing and calming experience for the player. In Flight you take control of many different birds as you soar over a variety of landscapes, which are all unique to the bird that you are flying. Flight creates a calming and relaxing environment through the use of ambient audio effects, light music, and through the game’s primary gameplay mechanic of flying and gliding. Flight’s core gameplay lies in gathering clouds together in different layers of the atmosphere and gathering all the clouds on each layer will earn you a reward which is unique to each bird. Collecting all the clouds throughout the game will also unlock a secret character. Flight is played entirely through the use of the mouse, so that all movements both in and out of the game can remain fluid and smooth.
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Features:
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Technology:
The game's engine has been built from the ground up to give a fantastic visual and gameplay experience on high end hardware whilst still remaining backwards compatible on older and less capable hardware. To accomplish the former the engine can jump between being fully shader driven and running through an older fixed functionality pipeline.
SHADER PIPELINE FEATURES:
-Per pixel lighting
-Per pixel depth based fog
-Vertex skinning
-Vertex shader animation
-Post process bloom
-Post process depth of field
-Triple level mipmapping
-Cloud rendering in both point sprites and billboards
FIXED FUNCTIONALITY FEATURES:
-OpenGL fog
-Double layer mipmaps
-Cloud rendering with geometry
-Cloud rendering with billboards (fluffy)
-Enable / disable mipmapping
-Enable / disable texture filtering
COMMON FEATURES:
-Texture filtering from "NEAREST" to "TRILINEAR"
-Anisotropic texture filtering of up to x16
-Multisample anti-aliasing
-Billboard / cloud detail level
-Real time lighting engine
-Time of day selection (controls the time in the lighting engine)
-Light reactive fog (the fog changes colour with the current lighting conditions)
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Technical Specification:
FIXED FUNCTIONALITY MODE - MINIMUM SPECIFICATIONS
OPERATING SYSTEM: Microsoft Windows XP (Windows Vista compatible)
PROCESSOR: 500MHz Intel or AMD processor (Vista 1.2GHz)
RAM: 128MB (Vista 512MB)
OPENGL: OpenGL 1.2 support
AUDIO: On board audio (open AL compatible)
CONTROLS: Compatible mouse
HARD DRIVE: 70Mb available
FIXED FUNCTIONALITY MODE - RECOMMENDED SPECIFICATIONS
OPERATING SYSTEM: Microsoft Windows XP (Windows Vista compatible)
PROCESSOR: 1.2GHz Intel or AMD processor (Vista 1.7GHz)
RAM: 256MB (Vista 1GB)
OPENGL: OpenGL 1.4 support
AUDIO: On board audio (open AL compatible)
CONTROLS: Compatible mouse
HARD DRIVE: 70Mb available
SHADER MODE - MINIMUM SPECIFICATIONS
OPERATING SYSTEM: Microsoft Windows XP (Windows Vista compatible)
PROCESSOR: 1.2GHz Intel or AMD processor (Vista 1.7GHz)
RAM: 256MB (Vista 1GB)
OPENGL: OpenGL 1.4 support
GRAPHICS CARD: 128MB dedicated memory (NVIDIA or ATI chipsets supported)
AUDIO: On board audio (open AL compatible)
CONTROLS: Compatible mouse
HARD DRIVE: 70Mb available
SHADER MODE - RECOMMENDED SPECIFICATIONS
OPERATING SYSTEM: Microsoft Windows XP (Windows Vista compatible)
PROCESSOR: 2.0GHz Intel or AMD processor (Vista 2.4GHz)
RAM: 512MB (Vista 2GB)
OPENGL: OpenGL 2.0 support
GRAPHICS CARD: 256MB dedicated memory (NVIDIA or ATI chipsets supported)
AUDIO: On board or hardware based audio (open AL compatible)
CONTROLS: Compatible mouse
HARD DRIVE: 70Mb available
If you have any problems please do not hesitate to contact us!


